

Until I receive a cease and desist from Blizzard (Or told to stop by forum moderators or admins) - I will continue to show my love for Starcraft and Factorio. However, I am not very concerned at this point. In short, I am very aware of Blizzards copyrights and understand the potential consequences. I can totally understand the reason for pursing legal action there. The only time I could find Blizzard taking legal action was when someone hosted/created an HTML based Starcraft 1 game. This is more of an advertisement for Starcraft, which again, Blizzard has shown to support (Unless it was WoW.they are protective over WoW). I am not claiming to own, or to have created, these assets at all. I am not utilizing these to make any kind of profit (Or will I ever even ask for donations). Blizzard has clearly shown that they are okay with people using these assets to show their love for the game - depending on the locale and degree of assets being used. As there are so many other flash games, animated videos, and mods that utilize the SC1 sprites and sounds - I am not the first. I was waiting for this! I should be fine. But I seem to remember IceCC having to use an older version of the iscript that leaves out some inconsequential bug fix, and if Blizzard tweaks something important in there, probably the most powerful modding tool becomes useless.Arch666Angel wrote:I hope you are aware that you are violating blizzards copyrights and better not be caught with it. I'm optimistic, just because Blizzard claims to be keeping the same game mechanics, and the performance of the game is heavily tied to the mechanics that are handled by the iscript. The big concern with modding, I think, is whether any old iscript editing will work.

updating my Critter Campaign will only involve repurposing the new files and then taking new screenshots of the doodads to pretend to make good-looking buildings out of. If we're lucky, they're just bigger and better GRPs. One of my concerns with the remaster is what format the new graphics will be stored in. It's not a great limitation, but it always kept things simple when Blizzard would patch the game. I've always done my modding on Mac, so everything has always been about working around not being able to graft stuff in the first place.
